Easily Manage Graphics in Xcode Projects


Challenges Managing Graphic Assets

Part of the process of building an app for watchOS, iOS, or macOS is including all the image assets and app icons in your application. Each image assets or app icons requires several copies for different resolutions, different devices, and different sizes. Right now, this needs to be done by exporting all the various similar images from a major graphics application.

That means developers need to:

Multiple Images

Manually Create Multiple Sizes

Each graphic must be manually converted and resized several times for each update.

Multiple Images

Store Generated Image Files

An asset catalog image set will need a 1x, 2x, 3x of each graphic and App Icons may need as many 30 different sizes.

What If You Had…

Multiple Images Multiple Images Multiple Images Multiple Images Multiple Images Multiple Images

Care-Free Graphic Management Where…

  • Only one file is needed for each Image Set and App Icon.
  • Graphic Designers need only export a single file change each time rather than as many as serveral scaled copies.
  • Resizing and conversion is done behind the scenes based on a single source image.

What Speculid Does

Speculid links a single graphic file to an Image Set or App Icon and automatically renders different resolutions, file types, and sizes for all the image specifications required.


Multiple Images

Automate the process

Speculid automates the process so only one graphic file is needed. Add Speculid to your build process and now the conversions and resizing are automated as part of the build process. Now there is no need for anyone to manually create each size for each device every time.

Multiple Images

Tidy Your Repo

Reduce the size of your repository by including a single vector or raster image and ignore all your automated png and pdf files at compile. That means faster remote pulls, less redundancy, and complete syncronization between sizes.


This means Speuclid can…

Input File Types Supported


Output File Types Supported


If you are interested in downloading the latest version v2.0.0-alpha.1
sign up below
to get the latest version.

Enter your email address here to request access to the latest version.

Table of Contents


Once you have unzipped the file, go ahead, and copy the application Speculid.App to the Applications folder.


Speculid only supports being called through a command line terminal for now.

$ /Applications/Speculid/Contents/MacOS/Speculid --process <file>
$ /Applications/Speculid/Contents/MacOS/Speculid --help
$ /Applications/Speculid/Contents/MacOS/Speculid --version

  --help     Show this screen.
  --version  Show version.

File Format

The .speculid file is a json file with the image set or app icon path, the graphic file source, and optionally basic image geometry (width or height). All paths specified in the json file could be relative to the .speculid file or an absolute path. Such as

  "set" : "Assets.xcassets/Raster Image.imageset",
  "source" : "layers.png",
  "geometry" : "128"


  "set" : "Assets.xcassets/iOS AppIcon.appiconset",
  "source" : "geometry.svg",
  "background" : "#FFFFFFFF",
  "remove-alpha" : true

Set set

Image Set Examples from Xcode

A set is an image set or app icon used by Xcode.

Source source

The image source file which could be a SVG or PNG file.

Geometry optional geometry

The destination geometry of image if needed (i.e. image set). It must be in the format of:

You can only specify the height or the width. The other dimension is automatically calculated based on the aspect ration of the image.

Background optional background

As a requirement, App Icons are required to exclude any alpha channels. In order to remove a transparency from a source PNG or SVG file, you can specify to remove the alpha channel and add a background color.

The background color can be set in a standard rgb, rgba, or hex code format (#RRGGBB or #AARRGGBB). If no alpha is specified an alpha of 1.0 is assumed.

Remove Alpha optional remove-alpha

To specifically remove the alpha channel, a true boolean value must be specified. This will remove the alpha channel from the file. Make sure to specify an opaque background color when removing the alpha channel.

Xcode Integration and Automation

With Speculid, the process of building image assets can be automated in Xcode.

  1. Create the speculid file and add it to your project folder as well as your source graphic files.

    Xcode Target Membership

    • Note: you don’t need to add these files to any target membership
  2. Edit the speculid file.

    1. Add the property for the source - the path to the SVG or PNG file.
         "source" : "geometry.svg",
    2. Add the property for the set - the path to the Image Set or App Icon folder.
         "set" : "Assets.xcassets/iOS AppIcon.appiconset",
    3. optional Add the property for the geometry - if this a conversion from a vector graphic (SVG) to an Image Set, you may want to supply the 1x size.
         "set" : "Assets.xcassets/Raster Image.imageset",
         "source" : "layers.png",
         "geometry" : "128"

      If you specify 128 in the geometry property, that means the width for the 1x image will be 128 pixels, the width for the 2x image will be 256 pixels, and the width for the 3x image will be 384 pixels. Heights will be calculated based on the aspect ratio of the SVG file. Vector images in an image set will be converted to a iOS compatible PDF file.

    4. optional Add the properties for the background color and alpha removal - if this a conversion to an App Icon, you should remove any background transpareny and add a background color.
         "set" : "Assets.xcassets/iOS AppIcon.appiconset",
         "source" : "geometry.svg",
         "background" : "#FFFFFFFF",
         "remove-alpha" : true

    See the file format section for more details.

  3. Add the Run Script Build Phase to the top of your project with the following code:

     find "${SRCROOT}" -name "*.speculid" -print0 |
     while IFS= read -r -d $'\0' line; do
     /Applications/Speculid/Contents/MacOS/Speculid --process "$line" &

    Xcode Build Phase Run Script

  4. Build the application. This will create the graphics which you will use in your asset image set or app icon.

    Xcode Unorganized Assets

  5. After the first build, drag the images to the correct asset slot. Each rendered image file is suffixed denoting its slot.

    (source file base name).(size)@(scale)~(idiom).(extension)


    • logo.20x20@1x~ipad.png - 20x20 size 1x scale for iPad
    • logo.60x60@3x~iphone.png - 60x60 size 3x scale for iPhone
    • logo.83.5x83.5@2x~ipad.png - 83.5x83.5 size 2x scale for iPad
  6. Build and Run. Done.

Speculid ©2018, BrightDigit, LLC.